30 May

Avalanche (AVAX) is set to reduce the barriers to entry for launching a new subnet, aiming to attract more game development teams. Previously, creating a subnet required teams to also become validators for the main Avalanche layer, necessitating a stake of 2,000 AVAX.

The network plans to overhaul its subnet creation process, making it easier and less costly for new projects to establish purpose-built blockchains. This shift comes as emerging projects seek a smoother and more cost-effective pathway to deploying their ideas.

Despite recent changes, Avalanche maintains its position among the top 10 networks by market capitalization. Its primary objective is to rejuvenate its appeal as a platform for creators and reintroduce innovative Web3 use cases. Notably, during the 2021 bull market, Avalanche was home to some of the most successful play-to-earn games, with these game teams being pioneers in subnet experimentation.

Previously, Avalanche offered limited subnet opportunities, relying instead on a curated onboarding process where new game teams selected the most suitable track for their anticipated transaction volume. While any project could launch on Avalanche's C-Chain, certain projects stood to benefit from utilizing a subnet.

New Games Have to Pay High Initial Costs

Generally speaking, each Avalanche Subnet should have eight validators or more. The quantity is the bare minimum of validators required to thwart a Sybil assault; it is not arbitrary. In addition, every validator needs to join Avalanche's primary blockchain as a validator. Thus, a 16K AVAX token upfront threshold may apply to certain new gaming ventures.

Several projects may decide not to proceed with creating their subnets due to the hefty upfront costs. Using already-existing subnets is one option. There is no timetable for community voting on the requirement removal proposal, which is still in its early stages.

1,840 validators work for Avalanche, protecting the three primary infrastructures: X-Chain, P-Chain, and C-Chain. 44 subnets were introduced over time by new projects, some of which carried numerous projects.
Some of the subnets only have three validators, but most of them are limited to eight or ten. The MELD Subnet is the only one with 28 validators and possibly more security.

Avalanche Wants to Expand Its Project Portfolio

In an effort to increase the number of builders who might utilize its technology, Avalanche is reaching out to them. Avalanche Codebase has announced its upcoming round, which includes a number of Web3 and DeFi projects. Codebase's founder, Ava Labs, teamed up with Colony Lab to offer financial support and on-site mentoring.

Consensus 2024 in Austin, Texas, will also feature pitches from new concepts that Avalanche will hear. Avalanche kept adding games to its repertoire in 2024, displacing the earlier round of play-to-earn initiatives. Avalanche was approached with several initiatives, some of which have already been successfully funded.

Avalanche Examines Abstraction of Accounts

Avalanche is a viable option for account abstraction because of its compatibility with the Ethereum Virtual Machine (EVM).

Avalanche's daily active user base decreased to about 750K in May from 1.15M in April. Over 30 million transactions were handled by Avalanche in the previous month. To sustain its games and apps, the organization does, however, hope to draw in additional users. There are now only a few dozen players in several C-chain games.

Particle Network recently disclosed that it will be developing Avalanche account abstraction tools. Using any token in their wallets, users with a single identity will be invited to utilize Avalanche apps.

Bridging of some kind is still necessary in order to use Avalanche, and this can be done using the Core wallet. The primary Avalanche hub for transferring between different subnets and C-Chain is called Core. However, if users need to move more coins and tokens, Avalanche suggests using third-party bridges. Account abstraction would eliminate the necessity for manual bridging, which is susceptible to mistakes or hacking.

May 2024, Cryptoniteuae

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